HCI International 2011

9-14 July 2011, Hilton Orlando Bonnet Creek, Orlando, Florida, USA
 
 

Virtual and Mixed Reality

Tuesday, 12 July 2011
08:00 – 10:00

S012: Developing Virtual Environments (I)
Room: Jade
Chair(s): Jan-Torsten Milde, Fulda University of Applied Sciences, Germany;

  • MSL_AR Toolkit: AR Authoring Tool with Interactive Features
    Jinwook Shim, Jong-Hoon Seo, Tack-Don Han, Yonsei University, Korea.
  • Semantic Web-Techniques and Software Agents for the Automatic Integration of Virtual Prototypes
    Rafael Radkowski, Heinz Nixdorf Institute, Germany; Florian Weidemann, University of Paderborn, Germany.
  • Mesh Deformations in X3D via CUDA with Freeform Deformation Lattices
    Yvonne Jung, Holger Graf, Johannes Behr, Arjan Kuijper, Fraunhofer, Germany.
  • Acceleration of Massive Particle Data Visualization Based on GPU
    Hyun-Rok Yang, Kyung-Kyu Kang, Dongho Kim, Soongsil University, Korea.
  • Stroke-based Semi-automatic Region of Interest Detection Algorithm for In-situ Painting Recognition
    Youngkyoon Jang, Woontack Woo, Gwangju Institute of Science and Technology (GIST), Korea.
  • Virtual Reality as Knowledge Enhancement Tool for Musculoskeletal Pathology
    Sophia Sakellariou, NHS Greater Glasgow and Clyde, United Kingdom; Vassilis Charissis, Glasgow Caledonian University, United Kingdom; Stephen Grant, NHS Ayrshire and Arran, United Kingdom; Janice Turner, Diane Kelly, NHS Education for Scotland, United Kingdom; Christodoulos Christomanos, Core Lab + Ltd. Software Developing Group, United Kingdom.
  • Touching Sharp Virtual Objects Produces a Haptic Illusion
    Andrea Brogni, Darwin Caldwell, Istituto Italiano di Tecnologia (IIT), Italy; Mel Slater, University College London, UK / ICREA-Universidad de Barcelona, Spain.

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10:30 – 12:30

S031: Digital Puppetry: Bringing Virtual Characters to Life
Room: Fulton
Chair(s): Charles Hughes, University of Central Florida, United States;

  • Body Buddies: Social Signaling through Puppeteering
    Magy Seif El Nasr, Simon Fraser University, Canada; Katherine Isbister, New York University-Poly, United States; Jeffery Ventrella, Internet Archive, United States; Bardia Aghabeigi, Simon Fraser University, Canada; Chelsea Hash, New York University-Poly, United States; Mona Erfani, Simon Fraser University, Canada; Jacquelyn Morie, University of Southern California, United States; Leslie Bishko, Emily Carr University of Art and Design, Canada.
  • Geppetto: An Environment for the Efficient Control and Transmission of Digital Puppetry
    Daniel Mapes, Peter Tonner, Charles Hughes, University of Central Florida, United States.
  • Leveraging Unencumbered Full Body Control of Animated Virtual Characters for Game-Based Rehabilitation
    Belinda Lange, Evan Suma, Brad Newman, Thai Phan, Chien-Yen Chang, Albert “Skip” Rizzo, Mark Bolas, University of Southern California, United States.
  • Why Can’t A Virtual Character Be More Like A Human: A Mixed-initiative Approach to Believable Agents
    Jichen Zhu, J. Michael Moshell, University of Central Florida, United States; Santiago Ontañón, University of Barcelona, Spain; Elena Erbiceanu, Charles Hughes, University of Central Florida, United States.
  • Interactive Performance: Dramatic Improvisation in a Mixed Reality Environment for Learning
    Jeff Wirth, Wirth Creative, United States; Anne Norris, Daniel Mapes, University of Central Florida, United States; Kenneth Ingraham, The Proposal Experts, LLC, United States; J. Michael Moshell, University of Central Florida, United States.
  • Integrating Multi-agents in a 3D Serious Game Aimed at Cognitive Stimulation
    Priscilla Abreu, Rio de Janeiro State University, Brazil; Luis Carvalho, Federal University of Rio de Janeiro, Brazil; Vera Werneck, Rosa Costa, Rio de Janeiro State University, Brazil.
  • Automatic 3-D Facial Fitting Technique for A Second Life Avatar
    Hiroshi Dohi, Mitsuru Ishizuka, The University of Tokyo, Japan.

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S032: Interaction and Navigation in Virtual Environments
Room: Lexington
Chair(s): Scott Frees, Ramapo College of New Jersey, United States;

  • Evaluation of Human Performance Using Two Types of Navigation Interfaces in Virtual Reality
    Luís Teixeira, Technical University of Lisbon, Portugal; Emilia Duarte, UNIDCOM/IADE, Portugal; Júlia Teles, Francisco Rebelo, Technical University of Lisbon, Portugal.
  • Effects of Menu Orientation on Pointing Behavior in Virtual Environments
    Nguyen-Thong Dang, Daniel Mestre, CNRS and University of Aix Marseille II, France.
  • Panoramic Image-based Navigation for Smart-phone in Indoor Environment
    Van Vinh Nguyen, Jin Guk Kim, Jong Weon Lee, Sejong University, Korea.
  • Object Selection in Virtual Environments: Performance, Usability and Interaction with Spatial Abilities
    Andreas Baier, University of Regensburg, Germany; David Wittmann, Martin Ende, Cassidian Air Systems, Germany.
  • Some Evidences of the Impact of Environment’s Design Features in Routes Selection in Virtual Environments
    Emilia Duarte, UNIDCOM/IADE, Portugal; Elisângela Vilar, Francisco Rebelo, Júlia Teles, Technical University of Lisbon, Portugal; Ana Almeida, UNIDCOM/IADE, Portugal.
  • Workspace-Driven, Blended Orbital Viewing in Immersive Environments
    Scott Frees, David Lancellotti, Ramapo College of New Jersey, United States.
  • Active Location Tracking for Projected Reality Using Wiimotes
    Siam Charoenseang, Nemin Suksen, King Mongkut's University of Technology Thonburi (KMUTT), Thailand.

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13:30 – 15:30

S048: Human Behaviour in Virtual and Augmented Environments
Room: Lexington
Chair(s): Nadia Garcia-Hernandez, Istituto Italiano di Tecnologia (IIT), Italy;

  • Intercepting Virtual Ball in Immersive Virtual Environment
    Massimiliano Valente, Davide Sobrero, Andrea Brogni, Darwin Caldwell, Istituto Italiano di Tecnologia (IIT), Italy.
  • Evaluating Human-Robot Interaction During a Manipulation Experiment Conducted in Immersive Virtual Reality
    Mihai Duguleana, Grigore Florin Barbuceanu, Gheorghe Mogan, Transilvania University of Brasov, Romania.
  • An Indirect Measure of the Implicit Level of Presence in Virtual Environments
    Steven Nunnally, University of Pittsburgh, United States; Durell Bouchard, Roanoke College, United States.
  • Whole Body Interaction using the Grounded Bar Interface
    Bong-gyu Jang, HyunSeok Yang, Gerard Kim, Korea University, Korea.
  • Use of Neurophysiological Metrics within a Real and Virtual Perceptual Skills Task to Determine Optimal Simulation Fidelity Requirements
    Jack Vice, Anna Skinner, Anthrotronix, Inc., United States; Chris Berka, Advanced Brain Monitoring, Inc., United States; Lauren Reinerman-Jones, Daniel Barber, University of Central Florida, United States; Nicholas Pojman, Veasna Tan, Advanced Brain Monitoring, Inc., United States; Marc Sebrechts, Catholic University of America, United States; Corinna Lathan, Anthrotronix, Inc., United States.
  • Effectiveness of a Tactile Display for Providing Orientation Information of 3d-patterned Surfaces
    Nadia Garcia-Hernandez, Ioannis Sarakoglou, Nikos Tsagarakis, Darwin Caldwell, Istituto Italiano di Tecnologia (IIT), Italy.
  • Synchronous vs. Asynchronous Control for Large Robot Teams
    Huadong Wang, Andreas Kolling, University of Pittsburgh, United States; Nathan Brooks, Carnegie Mellon University, United States; Michael Lewis, University of Pittsburgh, United States; Katia Sycara, Carnegie Mellon University, United States.

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16:00 – 18:00

S066: 3D Technology for HMD and LCD as a Human Interface
Room: Escambia
Chair(s): Masaru Miyao, Nagoya University, Japan; Sina Fateh, United States

  • Stereoscopic Vision Induced by Parallax Images on HMD and its Influence on Visual Functions
    Satoshi Hasegawa, Nagoya Bunri University, Japan; Akira Hasegawa, Nagoya University, Japan; Masako Omori, Kobe Women's University, Japan; Hiromu Ishio, Nagoya University, Japan; Hiroki Takada, University of Fukui, Japan; Masaru Miyao, Nagoya University, Japan.
  • Comparison in Degree of the Motion Sickness Induced by a 3-D Movie on an LCD and an HMD
    Hiroki Takada, University of Fukui, Japan; Yasuyuki Matsuura, Nagoya University, Japan; Masumi Takada, Aichi University of Medicine, Japan; Masaru Miyao, Nagoya University, Japan.
  • Simultaneous measurement of lens accommodation and convergence to real objects
    Tomoki Shiomi, Hiromu Ishio, Hiroki Hori, Nagoya University, Japan; Hiroki Takada, University of Fukui, Japan; Masako Omori, Kobe Women's University, Japan; Satoshi Hasegawa, Nagoya Bunri University, Japan; Shohei Matsunuma, Nagoya Industrial Science Research Institute, Japan; Akira Hasegawa, Tetsuya Kanda, Masaru Miyao, Nagoya University, Japan.
  • Comparison of Accommodation and Convergence by Simultaneous Measurements during 2D and 3D Vision Gaze
    Hiroki Hori, Tomoki Shiomi, Tetsuya Kanda, Akira Hasegawa, Hiromu Ishio, Yasuyuki Matsuura, Nagoya University, Japan; Masako Omori, Kobe Women's University, Japan; Hiroki Takada, University of Fukui, Japan; Satoshi Hasegawa, Nagoya Bunri University, Japan; Masaru Miyao, Nagoya University, Japan.
  • Effect of Weak Hyperopia on Stereoscopic Vision
    Masako Omori, Kobe Women's University, Japan; Asei Sugiyama, Hiroki Hori, Tomoki Shiomi, Tetsuya Kanda, Akira Hasegawa, Hiromu Ishio, Nagoya University, Japan; Hiroki Takada, University of Fukui, Japan; Satoshi Hasegawa, Nagoya Bunri University, Japan; Masaru Miyao, Nagoya University, Japan.
  • Visibility Experiment and Evaluation of 3D Character Representation on Mobile Displays
    Hiromu Ishio, Nagoya University, Japan.

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Wednesday, 13 July 2011
08:00 – 10:00

S085: Toward Ultra-Reality Technology for VR/MR
Room: Madison
Chair(s): Yasushi Ikei, Tokyo Metropolitan University, Japan;

  • Ultra-reality and Virtual Reality
    Yasushi Ikei, Masahiro Urano, Tokyo Metropolitan University, Japan.
  • Concave-convex Surface Perception by Visuo-vestibular Stimuli for Five-Senses Theater
    Tomohiro Amemiya, NTT Corporation, Japan; Koichi Hirota, The University of Tokyo, Japan; Yasushi Ikei, Tokyo Metropolitan University, Japan.
  • A System for Creating the Content for a Multi-Sensory Theater
    Koichi Hirota, Seichiro Ebisawa, The University of Tokyo, Japan; Tomohiro Amemiya, NTT Corporation, Japan; Yasushi Ikei, Tokyo Metropolitan University, Japan.
  • Interactive Exhibition with Ambience using Video Avatar and Animation on Huge Screen
    Hasup Lee, Yoshisuke Tateyama, Tetsuro Ogi, Keio University, Japan; Teiichi Nishioka, University of Tsukuba, Japan; Takuro Kayahara, Miyagi University, Japan; Kenichi Shinoda, National Museum of Nature and Science, Japan.
  • Towards Noninvasive Brain-Computer Interfaces during Standing for VR Interactions
    Hideaki Touyama, Toyama Prefectural University, Japan.
  • Olfactory Display Using Visual Feedback Based on Olfactory Sensory Map
    Tomohiro Tanikawa, Aiko Nambu, Takuji Narumi, Kunihiro Nishimura, Michitaka Hirose, The University of Tokyo, Japan.
  • Irradiating Heat in Virtual Environments:Algorithm and Implementation
    Marco Gaudina, Andrea Brogni, Darwin Caldwell, Istituto Italiano di Tecnologia (IIT), Italy.

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S086: Health and Rehabilitation Applications of VR and AR
Room: Fulton
Chair(s): Vassilis Charissis, Glasgow Caledonian University, United Kingdom;

  • Serious Games for the Therapy of the
Posttraumatic Stress Disorder of Children and Adolescents
    Rafael Radkowski, Heinz Nixdorf Institute, Germany; Wilfried Huck, LWL-University Clinic Hamm, Germany; Gitta Domik, University of Paderborn, Germany; Martin Holtmann, LWL-University Clinic Hamm, Germany.
  • Emotions and Telerehabilitation: Pilot Clinical Trials for Virtual Telerehabilitation Application Using Haptic Device and its Impact on Post Stroke Patients' Mood and Motivation
    Shih-Ching Yeh, National Central University, Taiwan; Margaret McLaughlin, Yujung Nam, Scott Sanders, Chien-Yen Chang, Bonnie Kennedy, Sheryl Flynn, Belinda Lange, University of Southern California, United States; Lei Li, Microsoft, United States; Shu-ya Chen, Maureen Whitford, Carolee Winstein, University of Southern California, United States; Younbo Jung, Nanyang Technological University, Singapore; Albert “Skip” Rizzo, University of Southern California, United States.
  • AR Based Environment for Exposure Therapy to Mottephobia
    Andrea Abate, Michele Nappi, Stefano Ricciardi, University of Salerno, Italy.
  • An Interactive Multimedia System for Parkinson’s Patient Rehabilitation
    Wenhui Yu, Catherine Vuong, Todd Ingalls, Arizona State University, United States.
  • Mixed Reality as a Means to Strengthen Post-stroke Rehabilitation
    Ines Di Loreto, LIRMM - Université Montpellier 2, France; Liesjet Van Dokkum, Université Montpellier 1, France; Abdelkader Gouaich, LIRMM - Université Montpellier 2, France; Isabelle Laffont, Université Montpellier 1, France.

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10:30 – 12:30

S102: Developing Virtual Environments (II)
Room: Empire
Chair(s): Jose San Martin, Universidad Rey Juan Carlos, Spain;

  • Enhancing Marker-based AR Technology
    Jong-Hoon Seo, Jinwook Shim, Ji-Hye Choi, James Park, Tack-Don Han, Yonsei University, Korea.
  • Semi Autonomous Camera Control in Dynamic Virtual Environments
    Marcel Klomann, Jan-Torsten Milde, Fulda University of Applied Sciences, Germany.
  • Study of Optimal Behavior in Complex Virtual Training Systems
    Jose San Martin, Universidad Rey Juan Carlos, Spain.
  • LIS3D: Low-cost 6DOF Laser Interaction for outdoor Mixed Reality
    Pedro Santos, Hendrik Schmedt, Bernd Amend, Fraunhofer, Germany; Philip Hammer, Deck 13 GmbH, Germany; Ronny Giera, Semantis Information Builders GmbH, Germany; Elke Hergenroether, University of Applied Sciences Darmstadt, Germany; André Stork, Technical University of Darmstadt, Germany.
  • Mechatronic Prototype for Rigid Endoscopy Simulation
    Byron Perez-Gutierrez, Camilo Ariza Zambrano, Juan Camilo Hernandez, Nueva Granada Military University, Colombia.

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13:30 – 15:30

S121: VR in Products Design and Assembly
Room: Jade
Chair(s): Monica Bordegoni, Politecnico di Milano, Italy;

  • 5-finger Exoskeleton for Assembly Training in Augmented Reality
    Siam Charoenseang, Sarut Panjan, King Mongkut's University of Technology Thonburi (KMUTT), Thailand.
  • Fast Prototyping of Virtual Replica of Real Products
    Francesco Ferrise, Monica Bordegoni, Politecnico di Milano, Italy.
  • Virtual Factory Manager
    Marco Sacco, Consiglio Nazionale delle Ricerche (CNR), Italy; Giovanni Dal Maso, Technology Transfer System S.r.l., Italy; Ferdinando Milella, SimX Ltd., United Kingdom; Paolo Pedrazzoli, Diego Rovere, ICIMSI - Computer Integrated Manufacturing Institute of Sustainable Innovation, Switzerland; Walter Terkaj, Consiglio Nazionale delle Ricerche (CNR), Italy.
  • A Virtual Experiment Platform for Mechanism Motion Cognitive Learning
    Xiumin Fan, Xi Zhang, Huanchong Cheng, Yanjun Ma, Qichang He, Shanghai Jiaotong University, P.R. China.
  • VClav 2.0 - System for Playing 3D Virtual Copy of a Historical Clavichord
    Krzysztof Gardo, Ewa Lukasik, Poznan University of Technology, Poland.

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16:00 – 18:00

S138: "What's the Name of the Game? Does It Mean Anything To You?" - Maximizing the Learning Value of Serious Games and Virtual Worlds
Room: Manatee
Chair(s): Anya Andrews, University of Central Florida, United States;

  • Farming Education: A Case for Social Games for Learning
    Peter Smith, ADL Co-Lab, United States; Alicia Sanchez, Defense Acquisition University, United States.
  • Reflected in a Liquid Crystal Display: Personalization and the Use of Avatars in Serious Games
    Shan Lakhmani, Clint Bowers, University of Central Florida, United States.
  • Serious Games for Psychological Health Education
    Anya Andrews, University of Central Florida, United States.
  • Patterns of Gaming Preferences and Serious Game Effectiveness
    Katelyn Procci, James Bohnsack, Clint Bowers, University of Central Florida, United States.
  • Designing Augmented Reality Tangible Interfaces for Kindergarten Children
    Pedro Campos, University of Madeira and INESC-ID, Portugal; Sofia Pessanha, University of Madeira, Portugal.
  • Tracking the UFO’s Paths: Using Eye-Tracking for the Evaluation of Serious Games
    Michael Kickmeier, Eva Hillemann, Dietrich Albert, Graz University of Technology, Austria.

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Thursday, 14 July 2011
08:00 – 10:00

S158: Ubiquitous Virtual Reality
Room: Escambia
Chair(s): Woontack Woo, Gwangju Institute of Science and Technology (GIST), Korea;

  • Meta Cookie+: An Illusion-based Gustatory Display
    Takuji Narumi, Shinya Nishizaka, Takashi Kajinami, Tomohiro Tanikawa, Michitaka Hirose, The University of Tokyo, Japan.
  • ClearSpace: Mixed Reality Virtual Teamrooms
    Alex Hill, Mathew Bonner, Blair MacIntyre, Georgia Institute of Technology, United States.
  • Social Augmented Reality for Sensor Visualization in Ubiquitous Virtual Reality
    Youngho Lee, Jongmyung Choi, Mokpo National University, Korea; Sehwan Kim, Gwangju Institute of Science and Technology (GIST), Korea; Seunghun Lee, Korea Aerospace Research Institute, Korea; Say Jang, SAMSUNG Electronics, Korea.
  • Foundation of a New Digital Ecosystem for u-Content: Needs, Definition, and Design
    Yoosoo Oh, Sébastien Duval, Gwangju Institute of Science and Technology (GIST), Korea; Sehwan Kim, WorldViz, Korea; Hyoseok Yoon, Taejin Ha, Woontack Woo, Gwangju Institute of Science and Technology (GIST), Korea.
  • A Vision-Based Mobile Augmented Reality System for Baseball Games
    Seong-Oh Lee, Sang Chul Ahn, Jae-In Hwang, Hyoung-Gon Kim, Korea Institute of Science and Technology (KIST), Korea.
  • Visualization and Management of u-Contents for Ubiquitous VR
    Kiyoung Kim, Jonghyun Han, Changgu Kang, Woontack Woo, Gwangju Institute of Science and Technology (GIST), Korea.
  • Camera-based In-situ 3D Modeling Techniques for AR Diorama in Ubiquitous Virtual Reality
    Atsushi Umakatsu, Hiroyuki Yasuhara, Tomohiro Mashita, Kiyoshi Kiyokawa, Haruo Takemura, Osaka University, Japan.

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10:30 – 12:30

S172: Digital Museum
Room: Manatee
Chair(s): Michitaka Hirose, The University of Tokyo, Japan;

  • Digital Diorama: AR Exhibition System to Convey Background Information for Museums
    Takuji Narumi, Oribe Hayashi, Kazuhiro Kasada, Mitsuhiko Yamazaki, Tomohiro Tanikawa, Michitaka Hirose, The University of Tokyo, Japan.
  • Digital Display Case: A Study on the Realization of a Virtual Transportation System for a Museum Collection
    Takafumi Watanabe, Kenji Inose, Makoto Ando, Toppan Printing Co., Ltd., Japan; Takashi Kajinami, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose, The University of Tokyo, Japan.
  • Wearable Display System for Handing down Intangible Cultural Heritage
    Atsushi Hiyama, Yusuke Doyama, The University of Tokyo, Japan; Mariko Miyashita, Tamagawa University, Japan; Eikan Ebuchi, Masazumi Seki, Kochi Prefectural Paper Industry Technology Center, Japan; Michitaka Hirose, The University of Tokyo, Japan.
  • Digital Display Case using Non-contact Head Tracking
    Takashi Kajinami, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose, The University of Tokyo, Japan.
  • A Realtime and Direct-touch Interaction System for the 3D Cultural Artifact Exhibition
    Wataru Wakita, Ritsumeikan University, Japan; Katsuhito Akahane, Tokyo Institute of Technology, Japan; Masaharu Isshiki, Ehime University, Japan; Hiromi Tanaka, Ritsumeikan University, Japan.
  • FiveStar: Ultra-realistic Space Experience System
    Masahiro Urano, Yasushi Ikei, Tokyo Metropolitan University, Japan; Koichi Hirota, The University of Tokyo, Japan; Tomohiro Amemiya, NTT Corporation, Japan.
  • Development of Mobile AR Tour Application for the National Palace Museum of Korea
    Jae-Beom Kim, Changhoon Park, Hoseo University, Korea.

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13:30 – 15:30

S188: Dive into the Movie - New Technique to Make Audience Attainable into the Contents
Room: Manatee
Chair(s): Shigeo Morishima, Waseda University, Japan; Yasushi Yagi, Osaka University, Japan; Satoshi Nakamura, National Institute of Information and Communications Technology, Japan

  • Instant Movie Casting with Personality: Dive Into the Movie System
    Shigeo Morishima, Waseda University, Japan; Yasushi Yagi, Osaka University, Japan; Satoshi Nakamura, National Institute of Information and Communications Technology, Japan.
  • Realistic Facial Animation by Automatic Individual Head Modeling and Facial Muscle Adjustment
    Akinobu Maejima, Hiroyuki Kubo, Shigeo Morishima, Waseda University, Japan.
  • 3-D Sound Reproduction System for Immersive Environments based on the Boundary Surface Control Principle
    Seigo Enomoto, Yusuke Ikeda, National Institute of Information and Communications Technology, Japan; Shiro Ise, Kyoto University, Japan; Satoshi Nakamura, National Institute of Information and Communications Technology, Japan.
  • Providing Immersive Virtual Experience with First-person Perspective Omnidirectional Movies and Three Dimensional Sound Field
    Kazuaki Kondo, Kyoto University, Japan; Yasuhiro Mukaigawa, Osaka University, Japan; Yusuke Ikeda, Seigo Enomoto, National Institute of Information and Communications Technology, Japan; Shiro Ise, Kyoto University, Japan; Satoshi Nakamura, National Institute of Information and Communications Technology, Japan; Yasushi Yagi, Osaka University, Japan.
  • The Online Gait Measurement for Characteristic Gait Animation Synthesis
    Yasushi Makihara, Mayu Okumura, Yasushi Yagi, Osaka University, Japan; Shigeo Morishima, Waseda University, Japan.
  • Personalized Voice Assignment Techniques for Synchronized Scenario Speech Output in Entertainment Systems
    Shin-ichi Kawamoto, Japan Advanced Institute of Science and Technology (JAIST), Japan; Tatsuo Yotsukura, OLM Digital Inc., Japan; Satoshi Nakamura, National Institute of Information and Communications Technology, Japan; Shigeo Morishima, Waseda University, Japan.
  • Measuring and Modeling of Multi-layered Subsurface Scattering for Human Skin
    Tomohiro Mashita, Yasuhiro Mukaigawa, Yasushi Yagi, Osaka University, Japan.

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16:00 – 18:00

S204: Augmented Reality Industrial Applications
Room: Dixie
Chair(s): Eduardo Gonzalez Mendivil, ITESM - Monterrey Campus, Mexico;

  • Remote Context Monitoring of Actions and Behaviors in a Location Through 3D Visualization in Real-Time
    John Conomikes, Jr., Zachary Pacheco, Carnegie Mellon University, United States; Salvador Barrera, Juan Antonio Cantu, Lucy Beatriz Gomez, Christian De los Reyes, Juan Manuel Mendez-Villarreal, Universidad de Monterrey (UDEM), Mexico; Takeo Shime, Yuki Kamiya, Hedeki Kawai, Kazuo Kunieda, Keiji Yamada, NEC Corporation, Japan.
  • Sample Size Estimation for Statistical Comparative Test of Training by Using Augmented Reality Via Theoretical Formula and OCC Graphs: Aeronautical Case of a Component Assemblage
    Fernando Suárez-Warden, Yocelin Cervantes-Gloria, Eduardo Gonzalez Mendivil, ITESM - Monterrey Campus, Mexico.
  • Augmented Reality: An Advantageous Option for Complex Training and Maintenance Operations in Aeronautic Related Processes
    Horacio Rios, Mauricio Hincapié, Andrea Caponio, Emilio Mercado Field, Eduardo Gonzalez Mendivil, ITESM - Monterrey Campus, Mexico.
  • Collaborative Mixed-Reality Platform for the Design Assessment of Cars Interior
    Giandomenico Caruso, Samuele Polistina, Monica Bordegoni, Marcello Aliverti, Politecnico di Milano, Italy.
  • Design Criteria for AR-based Training of Maintenance and Assembly Tasks
    Sabine Webel, Ulrich Bockholt, Jens Keil, Fraunhofer, Germany.
  • Spatial Clearance Verification Using 3D Laser Range Scanner and Augmented Reality
    Hirotake Ishii, Shuhei Aoyama, Yoshihito Ono, Weida Yan, Hiroshi Shimoda, Kyoto University, Japan; Masanori Izumi, Japan Atomic Energy Agency, Japan.
  • lMAR: Highly Parallel Architecture for Markerless Augmented Reality in Aircraft Maintenance
    Andrea Caponio, Mauricio Hincapié, Eduardo Gonzalez Mendivil, ITESM - Monterrey Campus, Mexico.

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