Program Board
Program Chair:
Masaaki Kurosu, Japan
Masaaki Kurosu, Japan
Program Board Members
- Julio Abascal, Spain
- Simone Barbosa, Brazil
- Tomas Berns, Sweden
- Nigel Bevan, United Kingdom
- Torkil Clemmensen, Denmark
- Susan M. Dray, United States
- Vanessa Evers, Netherlands
- Xiaolan Fu, P.R. China
- Yasuhiro Horibe, Japan
- Jason Huang, P.R. China
- Minna Isomursu, Finland
- Timo Jokela, Finland
- Mitsuhiko Karashima, Japan
- Tadashi Kobayashi, Japan
- Seongil Lee, Korea
- Kee Yong Lim, Singapore
- Zhengjie Liu, P.R. China
- Loïc Martínez-Normand, Spain
- Monique Noirhomme - Fraiture, Belgium
- Philippe Palanque, France
- Annelise Mark Pejtersen, Denmark
- Kerstin Röse, Germany
- Dominique L. Scapin, France
- Haruhiko Urokohara, Japan
- Gerrit C. van der Veer, Netherlands
- Janet Wesson, South Africa
- Toshiki Yamaoka, Japan
- Kazuhiko Yamazaki, Japan
- Silvia Zimmermann, Switzerland
- Concepts and Activity
- Human–Centered and User–Centered Design Process
- Management of HCD and UCD
- Usability and Usefulness
- ISO and Regional Standards for HCD and UCD
- Usability Certification and Accreditation
- Education and Competence of Usability Professionals
- Short-term and Long-term Usability
- Social Impact of Usability
- Cultural Issues and Usability
- Methods
- User Research and Site Visit
- Requirements Engineering
- Ergonomics Approach
- Cognitive Engineering Approach
- Usability Evaluation
- Process Management
- Tips and Guidelines
- Usability of Various Artifacts
- Computer–related Usability Including Hardware and Software (e.g. OS, Application, Input and Output Devices)
- Web Usability (e.g. Navigation, Screen Design, Information Structure)
- Non–Computer–related Usability (e.g. Bicycle, Kitchenware)
- Babyface Interface Usability (e.g. Cellphone, PDA, Wrist–watch)
- Usability of Large System (e.g. Power Plant, Traffic Control System)
- Usability of Service (e.g. Call–center)
- Design Issues (e.g. Interaction Design, Product Design, Graphic Design, Experience Design)
- Usability Issues and New Technology (e.g. Ubiquitous Computing, Virtual Reality, Wearable Computing, Augmented Reality, etc.)
- Interaction Qualities
- Hedonic Quality
- Pragmatic Quality
- Pleasure
- Aesthetics
- Beauty
- Joy
- Entertainment
- Meaningfulness
- Kansei
- Satisfaction
Figure 1: Human Centered Design Process
Image 1: A confused user
Image 2: An unexpected product feature
Image 3: A satisfied user